//October

The Future Of VR

What We Learned at VR 20/20 The InstaVR team had the pleasure of exhibiting at VR 20/20 this week, the kickoff to NYC Television & Video Week. There's a lot of enthusiasm for VR among media companies in New York. They realize that immersive media is gaining both attention and eyeballs -- and complements their existing [...]

October 22nd, 2016|General|

Why Publishing Your VR Projects to the Web Matters

October has been a big month for VR. Google announced two new phones (Pixel and Pixel XL) and a pretty nifty VR headset that will be available later this month. Mark Zuckerberg revealed Oculus will be releasing a new standalone headset to complement the Rift in the near future. And the long-awaited Playstation VR headsets will [...]

October 12th, 2016|General|

Smithsonian American Art Museum Releases “Renwick Gallery WONDER 360”

Immersive Art Exhibition App Leverages InstaVR's Technology Smithsonian American Art Museum has launched an exciting new VR app showcasing its 2015 blockbuster exhibition, "WONDER". The Android and iOS-compatible experience, the first mobile VR app published by the museum, was created in part utilizing technology from InstaVR. "WONDER" attracted more than 732,000 visitors during its eight-month run, [...]

October 6th, 2016|General|

Shop.org & dmexco: What We Learned About Marketers and VR

It's been a busy month for the InstaVR team. After exhibiting locally at TechCrunch Disrupt, our team headed over the pond to Cologne, Germany for dmexco (digital marketing exposition & conference), followed by another great trip this week to Dallas for Shop.org. What is the main theme we've encountered? Marketers love Virtual Reality! They love that [...]

October 1st, 2016|General|