//February

How to create VR content by using Autodesk Maya and 3ds Max

What are Autodesk Maya & 3ds Max? Autodesk Maya and 3ds Max are two popular 3d computer graphic programs. Though originally released in the 1990s, both software platforms are continuously updated and in wide use today. Who uses Maya & 3ds Max? Maya is very popular among digital artists. The platform is used for creating many [...]

February 28th, 2017|General|

How to create VR content by stitching multiple digital cameras’ shots

What is 360 image and video stitching? Stitching is the process of combining multiple overlapping images or videos to create a singular 360-degree panoramic image or video. Why is stitching necessary? Stitching is an integral part of creating a seamless, immersive VR experience. It is through the stitching of images and videos that you create the [...]

February 28th, 2017|General|

How to create VR images / videos by using 360 Cameras

What is a 360 Camera? A 360-degree camera is a multi-lens camera that captures a fully panoramic image or video. The resulting image or video gives the viewer a sense of immersion, as they can navigate multi-directionally within the media. How do they work? A dual-lens camera will simultaneously take a front and rear photo or [...]

February 28th, 2017|General|

Hello Kitty Official Theme Park “Sanrio Puroland” Selects InstaVR for VR Content Production

Sanrio Entertainment expects to cut costs and delivery times in half for VR applications built on the InstaVR platform (Feb 28, 2017, San Francisco, CA) InstaVR, Inc., a virtual reality (VR) authoring, publishing, and analysis company, announced today that Sanrio Entertainment Co., Ltd., which operates Sanrio Puroland, selected InstaVR for VR content production.   Sanrio Puroland [...]

February 27th, 2017|Press Room|

InstaVR Launches Publishing Compatibility With HTC VIVE, Enabling Companies to Create High Quality Long-Form VR Video Applications

TOYOTA High System becomes the first customer to leverage new functionality, creating a 360-degree Interactive VR Office Tour for Recruiting Purposes (February 22, 2017, San Francisco, CA) InstaVR, Inc., a virtual reality (VR) authoring, publishing, and analysis company, announced today the availability of single-click HTC VIVE output capabilities. By providing this functionality, InstaVR enables customers to [...]

February 23rd, 2017|General|

InstaVR Launches Publishing Compatibility With HTC VIVE, Enabling Companies to Create High Quality Long-Form VR Video Applications

Toyota High System becomes the first customer to leverage new functionality, creating a 360-degree Interactive VR Office Tour for Recruiting Purposes (February 22, 2017, San Francisco, CA) InstaVR, Inc., a virtual reality (VR) authoring, publishing, and analysis company, announced today the availability of single-click HTC VIVE output capabilities. By providing this functionality, InstaVR enables customers to [...]

February 22nd, 2017|Press Room|

How to Make a VR App Using the Ricoh Theta & InstaVR

Ricoh Theta Unofficial Guide meet up Feb 28, 2017. 6pm-7:30pm, at Stanford University Speakers Andrew Woodberry, InstaVR Jesse Casman, RICOH THETA Unofficial Guide site Venue Cypress Room North Tresidder Memorial Union, 459 Lagunita Dr, Stanford, CA 94305 Our Head of Sales, Andrew Woodberry, will be speaking at the Ricoh Theta Unofficial Guide meet up at Stanford [...]

February 19th, 2017|General|

InstaVR FAQ : Scene moves horizontally slowly (automatically) when gyro is enabled even if there is no handset movement

Questions: Scene moves horizontally slowly (automatically) when gyro is enabled even if there is no handset movement. Answer: InstaVR's head tracking is using both gyroscope and accelerometer to have smooth movement. Since accelerometer is affected by magnetic field, sometime scene will be move horizontally slowly even if user didn't move device. You can resolve this issue by [...]

February 10th, 2017|Support|