InstaVR Blog

/InstaVR Blog/

Publish to HTC Vive Using InstaVR and Autodesk 3ds Max, VRay, Lumion and More

Topics Covered 1. What are Autodesk 3ds Max, Vray, and Lumion? 2. What is the HTC Vive? 3. What is the Basic Process for Creating a VR App for HTC Vive using 3D Computer Graphics Software? 4. Special Considerations Unique to HTC Vive & 3D Computer Graphics Software 5. Client Examples Sign up for a Free [...]

April 19th, 2017|General|

Asset Package

Asset Package streamlines VR user interaction creation process Having good user interaction in virtual reality is important to provide best user experience.  At the same time, making good user interaction is time consuming process such as tweaking various interaction related parameters, testing again and again to have best feeling, applying branding color and icons, etc. Asset Package, that is [...]

April 12th, 2017|Editor|

Creating a VR App for a Trade Show Exhibition

Topics Covered: 1. Why are VR Apps a Good Fit For Trade Show Exhibition Booths? 2. How Should You Publish Your App for a Trade Show? 3. What is the Basic Process for Creating a VR App for a Trade Show? 4. Special Considerations Unique to Trade Show Apps 5. Client Examples Sign up for a Free InstaVR account and create [...]

April 12th, 2017|General|

How to Create a Real Estate 360 VR App

Topics Covered: 1. Why are VR Home Tours Valuable? 2. How Should You Distribute Your 360 Real Estate Tours? 3. What is the Basic Process for Creating a VR Home Tour App? 4. Special Considerations Unique to Real Estate Apps 5. Client Examples Sign up for a Free InstaVR account and start making 360 real estate tours today! Upgrade to InstaVR Pro [...]

April 4th, 2017|General|

3D Stereoscopic Depth Adjustment (Fix Blurred Marker Issue)

What is this If the VR content is 3D stereoscopic such 360 3D stereoscopic top-down, 360 cubic 12x1 or 6x2, 180 stereoscopic side-by-side, 180 stereoscopic top-bottom, etc., markers' such as Link, Hotspot, Action, etc. might to be blurred when you see the scene through VR goggle. This issue is caused by mismatch between VR content's depth and markers' depth. You [...]

April 4th, 2017|Marker|

Why You Should Be Publishing Gear VR Apps

Topics Covered: 1. What is Samsung's Gear VR platform? 2. What Use Cases is the Gear VR Best Suited For?  3. What is the Basic Process for Gear VR Publishing with InstaVR? 4. Special Considerations Unique to Gear VR Apps 5. Client Examples Sign up for a Free InstaVR account and start making Gear VR apps today. You can publish up to [...]

March 31st, 2017|General|

Mobile VR Apps: A How-to Guide

Topics Covered: 1. Why Create Mobile VR Apps? 2. What Industries are Mobile VR Apps Best Suited For?  3. What is the Basic Process for iOS/Android/Google Cardboard App Creation with InstaVR? 4. Special Considerations Unique to Mobile VR Apps 5. Client Examples Sign up for a Free InstaVR account and start making Mobile VR apps for iOS, Android, Google [...]

March 30th, 2017|General|

Spatial Audio

 How to make a VR app that supports spatial audio by using InstaVR? What is Spatial Audio? Spatial audio allows end-user to hear different sound based on looking direction in VR space. Spatial audio enhance immersive experience in VR space. Spatial audio is used for VR story telling. You can let user in VR space know something [...]

March 24th, 2017|Scene|