InstaVR Blog

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InstaVR supports 180-Degree VR, Compatible With YouTube’s VR180

InstaVR supports 180-Degree VR, Compatible With YouTube's VR180 SAN FRANCISCO, CA  InstaVR, Inc., a virtual reality (VR) authoring, publishing, and analysis company, announced today support for 180-degree VR videos. The feature expansion allows owners of 180-degree cameras to create and distribute apps across all of the major VR headsets supported by InstaVR. 180-degree filming, though not [...]

June 23rd, 2017|General, Press Room|

Why You Should Consider Publishing Long-Form 360 VR Video

As 360 videos expand in popularity and length, InstaVR's new streaming service meets rising demand Why is Long-Form 360 Video Becoming So Popular? Last week, InstaVR announced its new long-form 360 streaming video solution. The need for this great new feature arose out of our customers' changing use of VR. When we first launched publicly in January [...]

June 19th, 2017|General|

How to Use a Gear VR Controller With Your VR Apps

Setting Up a Gear VR Hand Controller is Simple, and Works Perfectly with Your InstaVR Generated Apps What is the Gear VR Hand Controller? In April, Samsung released the long-awaited Gear VR hand controller. For the 5 million+ users of the VR headset, this was great news. While many of the powerful tethered VR headsets such [...]

June 16th, 2017|General|

InstaVR Expands Service to Include Long-form 360 Video Streaming

InstaVR Clients Can Now Distribute Video of Unlimited Length Across Major Headsets SAN FRANCISCO, CA  InstaVR, Inc., a virtual reality (VR) authoring, publishing, and analysis company, announced today the addition of streaming capabilities to its popular web-based platform. InstaVR Pro and Enterprise clients can stream 360-degree videos through applications built for iOS, Android, Gear VR, Daydream, [...]

June 12th, 2017|General, Press Room|

InstaVR Announces HTC Vive Publishing Compatibility with Macs

Apple Users Can Now Quickly & Easily Generate HTC Vive Apps Using InstaVR's Web-Based Solution, With No Coding Required (June 6, 2017, San Francisco, CA) InstaVR, Inc., a virtual reality (VR) authoring, publishing, and analysis company, announced today the availability of single-click HTC Vive publishing for users of the headset with compatible Mac computers. In February, InstaVR [...]

June 6th, 2017|General, Press Room|

How to Stream Samsung Gear VR Apps to a Television

On May 31st, Oculus introduced an update to its mobile app, allowing users to stream/project from their Gear VR devices to a nearby television using Chromecast. This has been a long-time feature request, and actually precedes a planned update to Google Daydream to allow for streaming/projecting. What does this mean for InstaVR users? Your Gear VR [...]

June 1st, 2017|General|

Why You Should Publish VR Apps for Google Daydream

In conjunction with the Google I/O Conference 2017, InstaVR announced publishing compatibility with the Google Daydream platform. This joins our long list of publishing platforms, including iOS, Android, Google Cardboard, Web, HTC Vive, and Oculus Rift. We're very excited for the future of Google Daydream, so we put together this primer on why you should consider [...]

May 26th, 2017|General|

InstaVR FAQ : How to Set Up Google Analytics and Incorporate InstaVR

Steps to find Tracking ID from Google Analytics account: 1.  Log in to Google Analytics account ( 2.  Click on Admin button. 3. Select Property from Property Settings → Tracking Info → Tracking Code. 4. Get Tracking ID and save it. How to use Tracking ID for VR Scene, Links, Hotspot & Action's Google Analytics data for Mobile [...]

May 24th, 2017|Support|

InstaVR FAQ : Setting up Daydream headset and controller for InstaVR’s Daydream Supported VR App

Prerequisite : Daydream Ready Phone (e.g. Google Pixel) Daydream View Headset Daydream Controller [ Install the latest Android update(s) : You might be asked to install the latest Android updates. Please make sure to install all pending Android updates before continuing with Daydream setup. Daydream may not function properly unless all updates are installed. Make sure [...]

May 24th, 2017|Support|