What is Google Daydream?
Google Daydream is a VR platform and mobile headset launched publicly on November 2016. Though similar to the Gear VR headset, Daydream is marketed as more stylish and comfortable, and includes a hand controller. Google initially limited headset compatibility to the Google Pixel and Pixel XL smartphones. In July 2017, Google announced plans to broaden compatibility with 11 additional phones, and IHS Markit projects 2.2 million Daydream headsets will be sold in 2017.
Why Publish to Google Daydream?
Like Samsung Gear VR, Google Daydream provides a robust mobile headset experience. The affordable $99 headset is significantly more immersive than the entry-level Google Cardboard, and is both lighter and more stylish than the Gear VR. If you have a presentation to a small group or are exhibiting at an event, the end user experience of InstaVR-generated apps run on Google Daydream headsets is quite strong. With many new Daydream compatible phones coming to market, we expect to see a large uptick in publishing to the platform.
How Does InstaVR Improve Google Daydream Publishing?
Beyond having a simple but robust authoring platform, InstaVR also has a number of features that make publishing to Google Daydream easy:
- One of the very few VR platforms currently publishing to Google Daydream. With our “author once, publish to many” approach, you can easily publish the same app to Google Daydream that you would for other platforms.
- InstaVR Google Daydream packages include Hand Controller interactivity. End users can engage with your Navigation Links and Hotspots through the Google Daydream hand controller, which appears visually in the packaged application.
- Publish to the new Google Daydream compatible phones as they hit the market. With a much broader range of compatible phones coming in 20017 & 2018, you’ll be able to publish across all of them from the InstaVR Console.
- Mobile, immersive platform that supports high resolution and long-form VR experiences
- Stylish and light feel, good for keeping on your head for long periods of time
- Easier distribution method for InHouse apps than Gear VR
- Currently only works with Google’s own Pixel phones. Expanding to more phones soon.
- Separate Google Play Store that is very restrictive on what apps are distributed (vs. open nature of standard Google Play)
- Not quite as immersive feeling as HTC Vive or Oculus Rift